January 12: Theoretical foundations — 1:30-2:30 lecture; 2:45 – 4:15 Multimedia Seminar Room
- Carey, J. (1989). A cultural approach to communication. Communication as Culture: Essays on Media and Society. Boston: Unwin Hyman, 13-36.
- McLuhan, M. (1969). The Playboy Interview. Playboy Magazine.
Symbols & Sign Systems
January 19: Symbol systems & icons
- Innis, H. (2011). Media in ancient empires. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 14-20.
- Schmandt-Basserat, D. (2011). The earliest precursor of writing. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 5-13.
- Garrison, A. et al. (2011). Conventional faces: Emoticons in instant messaging discourse. Computers and Composition, 28, pp. 112-125.
- Bennett, J. (2014, July 25). The emoji have won the battle of words. The New York Times.
January 26: Printing & publishing
1/2 of this class will be spent in the DH Hill Library Makerspace. Figure out ahead of time which tools you want to experiment / play around with.
- Eisenstein, E. (2011). Aspects of the printing revolution. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 78-86.
- Duncombe, S. (1997). Chapter 1: Zines. Notes From the Underground: Zines and the Politics of Alternative Culture. Bloomington: Microcosm, pp. 6-21.
- Meyers, E. A. (2012). ‘Blogs give regular people the chance to talk back’: Rethinking ‘professional’ media hierarchies in new media. New Media & Society, 14(6), 1022-1038.
February 2: Telegraphs & telephones
- Carey, J.W. (2009). Technology and ideology: The case of the telegraph. Communication and Culture: Essays on Media and Society. New York: Routledge, pp. 155-177.
- Balsamo, A. (2012). iPhone, I learn. In P. Snickars & P. Vondereau (Eds.), Moving Data : The iPhone and the Future of Media. New York: Columbia University Press, pp. 251-264.
Screen Age Wasteland
February 9: Photography
Presentation by Ms. Zuckerman Hyman, Head of Undergraduate Advising, to start class.
- Manovich, L. (2011). Inside Photoshop. Computational Culture: A Journal of Software Studies.
- Senft, T. and Baym, N. (2015). What does the selfie say? Investigating a global phenomenon. International Journal of Communication, 9, 1588-1603.
- Sontag, S. (1978). The image-world. On Photography. New York: Penguin, 153-180.
February 16: Film
- Czitrom, D. (2011). Early motion pictures. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 161-168.
- Jenkins, H. (2006). Chapter 3: Searching for the origami unicorn. Convergence Culture. Cambridge, MA: The MIT Press, pp. 93-130.
- Manovich, L. (1995). What is Digital Cinema?. Manovich.net. http://manovich.net/index.php/projects/what-is-digital-cinema (download and read PDF)
- Bazin, A. (1967). The Myth of Total Cinema. In Hugh Grey (trans. and ed.), What is Cinema?: Volume 2. Berkeley, CA: The University of California Press, 23-27.
February 23: TV — full booked, ½ / ½
- Bourdieu, P. (2006). On television. In M.G. Durham and D.M. Kellner (eds.), Media and Cultural Studies: Key Works. London: Blackwell Publishing, 328-336.
- Spigel, L. (2011). Making room for TV. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 237-244.
- Tryon, C. (2012). ‘Make any room your TV room’: digital delivery and media mobility. Screen, 53(3), pp. 287-300.
March 1: MIDTERM!
Thinking (with) Machines
March 15: Computers
- Birth of the Computer. Computer History Museum.* Read the captions on this online exhibition, but also watch the video and study the images.
- Turkle, S. (1984). Chapter 5: Personal computers with personal meanings. The Second Self: Computers and the Human Spirit. Cambridge, MA: The MIT Presss, pp. 155-181.
- Firmin, M.W. et al. (2010). Self-admitted pretensions of Mac users on a predominantly PC university campus. Educational Media International, 47(1), pp. 1-17.
- Simon, B. (2007). Geek chic: Machine aesthetics, digital gaming, and the cultural politics of the case mod. Games and Culture, 2(3), pp. 175-193.
March 22: The net and the web
- Berners-Lee, T. (nd.). W3 Concepts.
- Bolter, J. and Grusin, D. (2011). The World Wide Web. In D. Crowley and P. Heyer (eds.), Communication in History: Technology, Culture, Society (6th edition). New York: Routledge, 297-305.
- Wakeford, N. (1999). The embedding of local culture in global communication: independent internet cafes in London. New Media & Society, 5(3), pp. 379-399.
March 29: Mobile media– Groups will need to schedule and meet with graduate assistant (Eddie Lohmeyer) to discuss critical making project during this week.
- de Souza e Silva, A. (2006). Re-conceptualizing the mobile phone: From Telephone to collective interfaces. Australian Journal of Emerging Technologies, 4 (2), pp. 108-127.
- Andrejevic, M. (2012). Media and mobility. The International Encyclopedia of Media Studies.
April 5: Games
- Galloway, A.R. (2006). Chapter 1: Gamic Action, Four Moments. Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press, 1-38.
- Huhtamo, E. (2005). Slots of fun, slots of trouble: An archeology of arcade gaming. In J. Raessens & J. Goldstein (eds.), Handbook of Computer Games Studies. Cambridge, Mass: The MIT Press, 1-21.
- Taylor, T.L. and Witkowski, E. (2010). This is how we play it: What a mega-‐LAN can teach us about games. FDG ’10. Montery, CA, June 19-‐21. Available online at: http://tltaylor.com/wp-content/uploads/2010/06/TaylorWitkowski-ThisIsHowWePlayIt.pdf.
Media Made Flesh
April 12: Connect all the things
- Jones, S. (2014). Chapter 5: Things. The Emergence of the Digital Humanities. New York: Routledge, pp. 94-110.
- Ratto, M. & Ree, R. (2012). Materializing information: 3D printing and social change. First Monday, 7(2).
April 19: Bio-media
- Salem, B., Cheok. A., & Bassaganyes, A. (2008). BioMedia for entertainment. ICEC 2008, pp. 232-242.
- Thacker, E. (2004). Chapter 1: What is biomedia? Biomedia. St. Paul: University of Minnesota Press, pp. 1-31.
April 26: Reading Days: Drop-in / help session–Groups will need to schedule and meet (2nd meeting) with graduate assistant (Eddie Lohmeyer) to discuss critical making project during this week.
May 5, from 1 to 4 pm: ‘Final Exam’: hand in work/exhibition of maker projects